FAQ For National Underclassmen Combine
What is the purpose of the event?
This answer is three fold:
-
To
get football players early exposure to recruiting services and
colleges to give them the best and earliest opportunity to gain a
football scholarship or to get to a better school through football.
-
Get athletes exposed
to the combine events as early as possible so their performance on
the field and at other events increase.
-
To find out who the
best freshman and sophomore football players are in the country and
who should we be watching out for in the future.
What is the process the kids go through at the
event?
-
Check In (register if walkups are
taken)
-
Presentation By Combine Director
About Expectations
-
Dynamic Warmup by Schuman’s Elite
Training
www.schumanspeed.com
-
Group Separation by Number
-
Testing Stations (all tests and
Height Weight and Reach)
-
Quick Break
-
Individual Period
-
1 on 1’s /3 on 3’s
-
Call out and Compete for 1 on 1’s
/3 on 3’s for potential position MVP’s
-
Awards:
Awards will be given
to MVP's including: QB, OL, DL, RB, WR/TE, LB, DB, Overall MVP,
Fastest Man, Strongest Man, Combine King, Freshman MVP, Freshman Top
Offensive Player, Freshman Top Defensive Player
-
Concluding Talk From Combine
Director
-
Thank you for attending and see you
next year!
When are the results posted?
Within 3 days results and
mvp’s will be posted online at www.nationalunderclassmen.com
. Ultimate 100 camp
invitees will be posted May 15th. Athletes attending events after May
15th will get their invite at their event or later that night.
What do
you get with that fee and what is included for the kids at the event?
1. The ability to
participate in all the combine events including: 40 yard dash, shuttle
run, vertical jump, broad jump, bench press test (185lbs for Offensive
and Defensive lineman that are sophomores, 155 lbs for Offensive and
Defensive lineman that are freshman, 155 lbs for all skills players
including running backs, quarterbacks, tight ends, wide receivers,
kickers, punters, linebackers, safeties and cornerbacks who are
sophomores, 135 lbs for all skills players including running backs,
quarterbacks, tight ends, wide receivers, kickers, punters, linebackers,
safeties and cornerbacks who are freshman), then they will
participate in individual position period, and then 1 on 1’s and 3 on
3’s.
2. All the results will
be sent out to every college in the country all levels including D-1,
D1aa, DII, DII, and NAIA. The information included will be your
combine stats, ranking, school, personal, and address information so
the colleges will have you in their database and if they deem you a
prospect will begin recruiting you from the summer going into your
Junior Year forward.
3. Rivals.com's sponsors
our event and will be there to look at athletes for their rating and
possible inclusion on their sites. They will also be looking for
people to invite to their Junior days and other events. Rivals.com
will be getting highlight tapes from us at the event. Top athletes
will also get written about and included on their sites if they feel
you have Division 1 potential.
4. A chance to be one of
the top 200 athletes chosen for the Ultimate 100 Camp. In 2008 our
Ultimate 100 camp will have 5 camps, 1 for each region. Due to our
increase in number of events and participants, we will give more top
athletes an opportunity to participate. Our Ultimate 100 Camps will
take place in June and will be in Atlanta, NYC area, Dallas, Los
Angeles, and Columbus, Ohio. Over the past two years 40% of the
athletes chosen for the Ultimate 100 camp have been offered D-1
Scholarships. The results will go out to all colleges all levels, D-1,
1aa, II and III.
5. An opportunity to test
at and compete against the best freshman and sophomores in your region
to give you an even playing field for the future and give you a gauge
of where you are at for the future events you may go to.
6. Free combine T-Shirt,
results send to every school in the country, an opportunity to compete
against the best Freshman and Sophomores in the USA, a great scope of
what combine testing is all about, and the ability to showcase your
talents in from on Rivals.com and Maxpreps.com recruiting.
How can I register?
There are three ways to register!
1. You can register
online at www.nationalunderclassmen.com
by clicking your date
and location and clicking on the online registration link. Fill out
the form completely, remember to read all instructions when filling
information out online. All transactions go through our secure server
with our partner Active.com, so your online transaction is completely
safe.
2. you can go online to www.nationalunderclassmen.com
and click on your date
and location and click on the offline registration link, download the
form and send it in to: Schuman’s c/o National Underclassmen Combine,
637 Wyckoff Ave, Wyckoff, NJ 07481 or you can fax your registration
and payment to 201-221-7605. The faxed registrations go directly to
David Schuman, Combine Director. We accept all forms of payment except
cash. Including Visa, Mastercard, AMEX, Discover, Check, and Money
Order.
3. For teams you can
download the form and send it in as a group. 5 or more athletes get a
10% discount from one group.
Talk to your coach or booster club about sending your team.
Where are
your locations and dates?
Best place to go is www.nationalunderclassmen.com
and choose your
location online
There are over 40 2008 Locations, go to
www.nationalunderclassmen.com/registration2.htm
to
find out more or call 888-NUC-MVP-1.
We will only accept 400
athletes per location. In addition you must be prepared by bringing
cleats, track spikes, cross trainers or running shoes. Most of the
facilities are either indoor turf fields or outdoor track and field
or field turf facilities.
Can you omit a score if did not perform well in an event?
You may omit any score
the you do not want sent off to the colleges or posted on the website.
We will use all your scores for evaluation of the Ultimate 100 Camp.
This event is designed to help all athletes get recruited, so don’t
worry if you have a bad day or a bad event.
Do you
laser time or manual time the event?
We do manual timing with stopwatches at
the event. At the Ultimate 100 Camp we may have two watches on an
athlete.
Who are some of your coaches who work the event?
Most of our coaches are
former college or pro players, Former or Current HS or college (DIII
level) coaches, they work with the kids on the skill events. We do
also bring in local HS coaches, former pros, former college athletes,
and former HS coaches to work the events. In the past we have had
coaches that have come from the likes of Shane Stafford, Current
Orlando Predator QB to Guy Bertola, former Kean University Coach to
Former Florida State and University of Florida Football Stars.
Can you
purchase anything at the event?
You can purchase videos
of the event, individual profiles for the sending to specific colleges,
t-shirts, NUC fitted gear, shorts, hats, and National Passing Academy
Information.
When can I set up combine prep or position
skill training?
Call Schuman’s at
1-866-724-8626 to set up training. You will have to come to NJ to get
that training. You will be prepared for the combine if you come to
Schuman’s to get the training.
Who
qualifies for the Ultimate 100 Camp?
The 200 athletes are
chosen from all around the USA that attended our National Underclassmen
Combines. All Overall MVP’s of regional combines are automatically
eligible to attend.
Is there a refund
if I cannot attend the combine?
There are no refunds for
the combines. The only exception is if we cancel an event. We only
want athletes that are serious about going to the next level to come to
our event, and we order clothing and apparel based on every athlete's
registration, so there are no refunds. If you cannot attend the event,
we are willing to credit your registration to a later combine or
alternate combine that we run.
What is the parent and
coach code of conduct?
This policy applies to
the attendees of the event such as parents and coaches and the
expectations we have with respect to their behavior at the event.
Parental & Coach Code of
Conduct
1) Parents are expected
to behave properly at all times at the event. Encourage your son to do
his best. Do not berate others or their kids or coaches running the
event. You and your son will be ejected from the event if this goes on.
Root for your son, he will perform well.
2) Do not approach a
coach on the floor at anytime about testing elements. If you have a
question please ask at registration check in or after the event.
3) Please do not ask us
why we chose one MVP over another athlete. We are evaluating during
the whole event and are doing it based on testing, skills, and
physical size, we are looking for the best players and the best
prospects when choosing MVP's. There are many great athletes who win
MVP and There are also many great athletes who do not win MVP. Please
be respectful of the winners and applaud when they do go up for their
award.
4) You can expect the raw
results to be up the thursday following the event and a writeup
around that same time...more results will go up over subsequent weeks as
well as breakdowns by positions.
5) The event will take
time to conduct and their will be some downtime for the parents, use
that time to meet your peers and enjoy the event.
6) Do not at any time go
onto the field of testing, this is strictly for the athletes and staff
running the event, if we see someone causing a problem with this they
will have to leave the event. Please do not interrupt a coach during
the event. Please allow them to do their job without being
interrupted. If you have an urgent question please see someone at the
front desk or Tshirt counter and leave your question with them and
they will get to us about any issues. If it is an emergency (life or
death issue or family issues) please have the front desk or tshirt
counter person get the event director immediately.
7) You may video or take
pictures at the event, provided it does not obstruct another parent's
view. Do not expect others to move so you can video your son. Be
considerate that everyone is interested in viewing the event.
8) If your son is injured
at the event and he cannot perform, we would like him to stay and be a
part of the event. If his injury is serious and a parent is present
we will allow the parent onto the field of play. We will also take
precaution with a serious injury and may call the ambulance if something
is serious. Our interest is in the safety of the athlete.
9) If you have to leave
the event early for any reason, please see the coach and hand in your
card before leaving, so we have your results.
9a) If your athlete does
not have a great day, blaming the timers or the people running the
event is not the answer. We are their to help them succeed, but it is
also our job to be as accurate as possible. We have seen thousands of
cases where athletes and their coaches and parents expected them to
run or jump better than they did. Set lofty goals and reach for the
stars, but have a grasp on what is a good time for frosh and a
soph....dont expect a multitude of 4.5 second 40's this is rare for
college seniors let alone freshman and sophomores in High School. If
your son performs well, encourage him to work harder and improve...if
he does not perform up to expectations, evaluate his training and decide
how to improve his weaknesses and develop a plan of action to get
better. There is always good in everything that your son does, look
for the positives. There are many steps along the way to greatness and
our combine is one of them.
10) Enjoy having your son
perform at a high level and look forward to his success, we work hard
to provide exposure for all the athletes, so let the athletes have
their day and enjoy watching your son's hard work and desire pay off.
What are the
Ultimate 100 7 on 7 tournament Rules:
MOUTH PIECES:
It is required that
mouth pieces be worn!
1. Field Dimensions:
A. Field Length--40
yards long
B. Field Width--160 feet (60 feet to hash mark, 40
feet between)
C. End Zone--10 yards deep
2. Starting the
game:
A. A central time
keeper will be designated. All games will begin and end on this
persons instructions. He will also announce the time remaining at the
10, 5, and 2 minute mark.
C. No team will be allowed to participate without
shirts.
E. No football jerseys of any type shall be worn.
Tshirts provided by Ultimate 100 camp must be worn at all times.
G. Ball is always placed on the right hash mark
when at the 40 yard line.
H. Referee will announce/post score before each
offensive possession begins.
3. Moving the
ball.
A. Offensive Plays
Must All Be Passes! (No Kicking/Punting)
B. Field is marked at 15 yard intervals with
cones. (3 first downs without a penalty would result in a touchdown).
Until you get to 10 yard line then you have 4 downs.
C. Possession always begins at the 40 yard line at
the right hash mark. Hash mark placement of the ball must be
enforced by officials, in accordance with NCAA rules, once the ball has
been advanced.
D. No penalty will be assessed in excess of the 40 yd
line. On an unsuccessful or successful offensive play from the 40
yard line resulting in an offensive penalty: The ball will be
returned to the 40 yard line and 1st down will become 2nd down; 2nd
down will become 3rd down; and 3rd down will result in a turnover.
E. Offenses always move in the same direction
F. All passes must be forward. A pass caught
behind the line of scrimmage must be a forward pass.
G. Once a forward pass has been thrown, a backward
pass (lateral) is allowed.
H. Should a swing pass not cross the LOS and before
the 4 second count has expired, a defensive player tags the ball
carrier behind the 40 yard line, it is a safety. 1 point for defense
4. Special Rules
A. No blocking.
B. Receiver/Ball carrier is legally down when
touched with one or both hands. (Excessive force by shoving, pushing,
or striking a blow will be penalized by automatic first down and 5
yards. Expulsion of a player(s) if ruled unsportsmanlike &
flagrant).
C. Fumbles are dead balls at the spot with the last
team retaining possession. A muffed snap is not a fumble/dead ball.
The 4.0 second count remains in affect on snaps.
D. Each team will have 25 seconds to snap the ball
once it has been marked ready for play. Two delay of game penalties
in the same possession results in a turnover. A delay of game penalty
on the extra point try results in a turnover.
E. The QB is allowed 4.0 seconds to throw the
ball. The Official timekeeper starts a stopwatch on the snap of the
ball from center and stops the watch as soon as the QB releases the
ball.
1. If release is
under 4.0 seconds, the play goes on.
2. If the timekeeper sees that the clock has
exceeded 4.0 seconds, he waits until the play is over (the play is not
blown dead), then brings the ball back to the original line of
scrimmage with loss of down. (The timekeeper will be an official or
coach from a team that is not playing)
3. The only infractions possible when a 4
second count is called are unsportsmanlike acts.
F. Defensive Pass
Interference will be a spot foul (1st down at the spot).
G. Responsibility to avoid contact is with the
defense. You may bump only at line of scrimmage with hands and
between should and stomach area. Any violation of these actions will
result in a "tack on" penalty at the end of the play (5 yard
penalty)
H. Offensive pass interference is the same as NCAA
rules. (15 yard penalty)
I. Interceptions may be returned ("no blocking"
rule applies). If an interception is returned beyond the 40 yard line
(the offensive origination point) it is a touchdown and point after
attempt should ensue. The teammates of the person who intercepted the
ball may trail the runner so as to be in position to take a backwards
pass. They may not block for or screen for the runner. Interception
for touchdown will count as six points and point after will ensue. If
any blocking is done there will be a penalty called and no points will
count.
J. Offensive team is responsible for retrieving
and returning the ball to the previous spot or the new scrimmage spot
in a timely fashion. Failure to do so can result in a delay of game
penalty.
K. The offensive center is not an eligible receiver
(teams must have a center). The ball must be snapped from the ground
between the snapper's legs. (mirror the game of football)
L. The center will be responsible for setting or
re-positioning the Referee's bean bag at the line of scrimmage. On
change of possession, the team moving to offense will ensure the bean
bag gets to the new scrimmage line. (centers on both teams
responsible).
M. No taunting or "trash talking". (5 yard penalty
& expulsion if flagrant).
N. The offense must gain at least 15 yards in the
first 3 or less plays or the defense takes over. (There is no
kicking). Four down territory occurs only after offense proceeds to
or inside the 15 yard line cone (third quadrant).
O. Fighting: the player(s) involved will be
ejected from the game and tournament. If a team fight occurs, the teams
involved will be ejected from the tournament and denied participation
in any 7 on 7 of U100 camps!
P. Any dead ball foul on a play that results in the
defense getting the ball and it is unable to be penalized back to the
45 yard line will result in a loss of down penalty. The defense, now
the offense, would be starting play with 2nd down.
Q. There will be an area referred to as the tackle
box that extends 3 yards on both sides of the center and extending 3
yards deep into the backfield. No eligible receiver may align within
the tackle box.
5. Scoring:
A. 6 points for TD, 6 points for INT
returned for TD
B. 1 point for PAT from 3 yard line, 2
point PAT from 10 yard line (interception on PAT is dead ball).
C. Official score is kept by field
referee and game manager.
6. Tie Breaker:
A. After coin flip to
determine first possession, teams will alternate 4 down series from
the 10 yard line.
B. A winner is determined when one team scores
during its possession and the other does not. (Federation rules).
C. If a second overtime period is necessary, each
team must then go for two points on the conversion attempts.
7. Time:
A. 30 minute game
(continuous clock for each half--see: "starting the game").
B. No time outs. (Exception: Injuries. Both games
on the Field will halt until player(s) can be removed as soon as
safety dictates).
C. 5 minutes between games
D. 7 on 7 tournaments require that all games
start/end at the same time.
E. Teams must be on site and ready to play when
scheduled.
F. If a team(s) are late and can not start when the
tournament officially starts, they will begin play with whatever time
is left on the tournament clock - not to exceed 10 minutes of 1st
half.
G. Forfeit will occur after 10 minutes of the 1st
half.
H. Injury time outs may reduce the amount of time
between halves and/or between games to maintain the game schedules.
8. Secondary
Coverage's:
A. Coverage will be
the choice of each participating team.
9. Squad
Members/Tournament Fees
A. Players: Maximum
of 20 players per team. This rule will be strictly enforced in all
qualifying Tournaments!
B. Tournament Fees:
1. Each participant must pay $15 to play in a state
qualifying tournament.
2. Minimum Registration of $180 (12 players) must
be sent to the SQT host school when registering for an SQT Tournament.
(non-refundable deposit)
3. Maximum Registration Fee for an SQT Tournament
is $300 (20 players).
C. Squad members must be from same school. (No
Select Teams)
D. All participants must have at least one year
remaining of high school eligibility.
E. No out of state teams will be allowed to
compete in a state qualifying tournament.
10. Officials:
(3)--Referee;
Field judge, Back Judge
A. Timekeeper: A
designated official will keep the 4 second clock.
B. May use 2 officials in SQT pool play.
11. Coaches.
A. 1 offensive coach
and 1 defensive coach per team
B. Coaches must rotate players in one of two ways, every
series or every two plays, Quarterbacks must be rotated as well.
15. TOURNAMENT
TIE BREAKERS -
A. Record, Head to Head, Point
Differential.
B. In a three way tie, once a winner has
been declared, the remaining two teams will revert back to head to
head, points scored, points allowed to break the remaining tie.
C. A forfeit will be treated the same as a
qualifying team in a bracket. The team forfeiting or the team that
has qualified will not count in the tie breaker scenario when
determining head to head, points scored or points allowed. In essence, a
bracket with a qualifying or forfeiting team becomes a three team
bracket!
16. COMMON SENSE -
A. No fans on field at
any time, only team players on sideline, once game is over team must
move to practice destination or next game
Offensive Lineman and Defensive Lineman
Showcase/ 1 on 1 Rules:
Offensive Lineman:
A. You may block between the shoulders and waist. You
may only block with your hands and nothing else.
B. No hands to Face at any time
C. No diving at knees, ankles or legs at any time.
D. No Laying on top of Defensive lineman if he goes to
ground.
E. No holding outside of chest parameters.
F. Must stop on whistle or Coaches break call
G. Failure to comply with rules will get defensive
player ejected from one on ones
H. May not use head as leverage at any time
Defensive Lineman:
A. May rush full speed towards stand up bag or trash can
to simulate rush
B. May use hands on rush, but cannot put hands to face
at anytime
C. No diving at knees, ankles or legs at any time.
D.Must stop on whistle or Coaches break call
E. Failure to comply with rules will get defensive
player ejected from one on ones
F. May not use head as leverage at any time
Offensive Skill Players and Defensive Skill
Players Showcase 1 on 1's/2 on 2 Rules:
Offensive Skill: (Running Backs/Fullbacks/Tight
Ends/Receivers)
A. May use hands to get off bump
B. May not at any time put hands to defender's face
C. May jump to get ball, but may not dive
unnecessarily if ball is out of reach or out of playing field
D. Must only make plays on ball
E. No trash talking or fighting, will get you ejected
from camp
Defensive Skill (Defensive Backs/Linebackers)
A. May use hands to bump at line of scrimmage, may
only bump between should and stomach area with hands only.
B. May not at any time put hands to offensive players
face
C. May jump to get ball, but may not dive
unnecessarily if ball is out of reach or out of playing field
D. Must only make plays on ball
E. No tackling or ripping at offensive player at any
time, failure to comply may get you ejected from camp
F. No trash talking or fighting, will get you ejected
from camp
ALL OTHER QUESTION CAN BE DIRECTED TO
DAVID SCHUMAN @ dschuman@schumanspeed.com
or 888-NUC-MVP-1.